Lattice
A centralized multiplayer gaming hub. Join a shared lobby, pick a game and tier, then drop into matches — one client, one protocol.
What it is
Lattice is a hub, not a single title. Players gather in a shared space, choose which game to play and at what competitive or casual tier, then enter matches without juggling separate clients for every experience. One Godot 4 client and a unified protocol power the lobby and the games that live under it.
How the hub works
- Connect once to the Lattice client
- Land in a shared lobby with other players
- Select a game and a tier (skill or mode band)
- Enter a match session backed by the same networking stack
One client
Godot 4 client hosts the hub UI and game sessions so players aren’t installing a different app for every mode.
Shared protocol
A single multiplayer protocol and Node.js-backed services keep lobby, matchmaking, and game traffic coherent.
Lobby-first
Social presence before the match: see who’s online, choose what to play, then commit to a session.
Expandable catalog
Designed so additional games and tiers can plug into the same hub without rewriting the client each time.
Stack
Client: Godot 4 · Services: Node.js · Focus on real-time multiplayer, matchmaking, and a stable hub experience.
Status
Private development under Parasol Software. No public servers or download links yet. Progress and playtests will be announced on this site when appropriate.
Support development
Lattice is funded by voluntary donations while it is still in development. Thank you for helping keep the work going.
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