Under construction — This site is not live yet. Our products are still in development.
Gaming Platform · In development

Lattice

A centralized multiplayer gaming hub. Join a shared lobby, pick a game and tier, then drop into matches — one client, one protocol.

Godot 4 Node.js Multiplayer Gaming Hub
Lattice is under active development and is not open for public play yet.

What it is

Lattice is a hub, not a single title. Players gather in a shared space, choose which game to play and at what competitive or casual tier, then enter matches without juggling separate clients for every experience. One Godot 4 client and a unified protocol power the lobby and the games that live under it.

How the hub works

  • Connect once to the Lattice client
  • Land in a shared lobby with other players
  • Select a game and a tier (skill or mode band)
  • Enter a match session backed by the same networking stack

One client

Godot 4 client hosts the hub UI and game sessions so players aren’t installing a different app for every mode.

Shared protocol

A single multiplayer protocol and Node.js-backed services keep lobby, matchmaking, and game traffic coherent.

Lobby-first

Social presence before the match: see who’s online, choose what to play, then commit to a session.

Expandable catalog

Designed so additional games and tiers can plug into the same hub without rewriting the client each time.

Stack

Client: Godot 4 · Services: Node.js · Focus on real-time multiplayer, matchmaking, and a stable hub experience.

Status

Private development under Parasol Software. No public servers or download links yet. Progress and playtests will be announced on this site when appropriate.

Support development

Lattice is funded by voluntary donations while it is still in development. Thank you for helping keep the work going.